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Epic Xianxia Battle Video Prompt 1
Seedance 2.0Video

Epic Xianxia Battle Video Prompt

A detailed prompt for generating a high-quality 3D CG animation of a female swordswoman fighting hordes of monsters in a floating celestial realm, featuring specific visual effects and camera movements.

Prompt
[Global Image Quality Settings]

UE5.4 Path Tracing, Lumen Global Illumination, Nanite, PBR Physical Materials. High-quality Chinese-style Xianxia 3D CG animation, 8K, HDR, ACES color management, cinematic camera work, 60fps high-speed smoothness.

Chaos physics destruction, realistic rigid-body debris with gravity arcs, cloth simulation, volumetric lighting, godrays, contact shadows, ray-traced reflections.

Above the nine heavens before dawn, numerous floating immortal islands hover amidst an endless sea of clouds.

The scene consists mainly of:

White jade bridges
Broken immortal palaces
Floating stone platforms
Giant broken statues
Sea of clouds
Starry sky rifts
High-altitude immortal island groups

The overhead view remains a deep starry river, while the distant horizon reveals the first golden light of dawn.

Overall use low-saturation indigo gray, moon white, ice blue, and dark gold tones.

Large skills have different element light colors, but always maintain Hanjin's ice-blue and dark-gold visual as the unified base.

Battle-caused cracks, ice layers, scorch marks, broken bridges, giant pits, sword marks, and monster debris accumulate continuously and do not auto-recover.

Gravel, white jade fragments, and monster shells follow real gravity and inertia.

The sea of clouds will experience volumetric rolling due to shockwaves, storms, and large energy skills.

Character hair, robes, and tassels are always affected by high-speed movement and high-altitude airflow.

16:9.

[Protagonist | Senior Sister · Hanjin Swordsman]

Character asset @Image1.

Strictly maintain:

Cold Eastern female face.

Black high ponytail long hair.

Three blue pattern marks on forehead.

Deep blue-black layered battle robe and armor.

Dark silver, copper gold carved structure.

Blue tassels and jade ornaments.

Multi-angle character references belong to the same role.

Only one senior sister in the entire film.

Forbidden: face swap, hairstyle change, forehead mark change, body type modification, random outfit change, or generating character clones.

[Weapon | Hanjin]

Weapon asset @Image2.

Hanjin is the only weapon in the entire film.

Maintain ice-blue transparent crystal blade, ice cracks, dark silver carved guard, blue gemstone, dark sword handle, and blue tassel.

Hanjin is always the core of all large skill activations.

Different elements can change the external light effects and environmental coloring of the sword, but cannot redesign the physical weapon.

Forbidden: duplication, dual wielding, random color changes, changing sword shape, or generating the sheath as a second weapon.

[Monsters | Star-Devouring Horde]

There are many uniformly designed star-devouring monsters on the battlefield.

Common minions mainly consist of:

Obsidian void body + faceless obsidian shell + purple star core + claws.

Fast-flying star-devouring creatures exist in the air.

Large units have a size significantly larger than immortal palace buildings, attacking with giant palms, obsidian boulders, and star core energy.

Monster tides replenish from:

Starry sky rifts.

Back of floating islands.

Below the sea of clouds.

Immortal palace ruins.

Monsters must actively:

Chase.

Kill.

Surround.

Air raid.

Long-range suppression.

Cannot just stand still around the protagonist waiting to be destroyed.

When defeated, monsters disintegrate into obsidian shards, purple stardust, and extinguished star cores.

Debris falls on floating islands and ruins and persists.

[Global Battle Rules]

30-second high-speed 1vN Xianxia hack-and-slash.

No dialogue.

No battle cries.

No skill name shouting.

No slow motion.

No freeze frames.

No hit-stop.

Main combat elements are:

High-speed movement + Giant skills + Large-scale monster tide clearing.

The entire film includes ten large skill bursts.

Ten types of skills must have distinct visual concepts, not just the same sword qi with changed colors.

Skill element system can cover:

Star River.

Thunder.

Storm.

Celestial Body Fall.

Moonlight and Mirror Light.

Sun Phenomenon.

Large Sword Array.

Space Rift.

Aurora Sky Curtain.

Sky Dome Termination Phenomenon.

These elements do not need to be executed in the order they appear in text.

Different elements must have clear visual differences.

[High-Speed Movement]

Senior Sister is always in a high-mobility state.

Main movement methods include:

Ground-skimming charge.

High-speed lateral turn-back.

Jumping between floating islands.

Short-distance teleportation.

Vertical ascent.

Dive.

Side circling.

Mid-air direction change.

Short-distance teleportation retains ice-blue and dark-gold afterimages with a clear endpoint.

Character continues fighting immediately upon reaching endpoint.

Afterimages are not physical clones.

Forbidden: turning the character into unrecognizable energy lines for a long time.

[Small Skills]

Only extremely short auxiliary actions are used between large skills.

Including:

Short-distance sword qi.

Step-change position.

High-speed consecutive slashes.

Point-shot style sword light.

These actions mainly serve to:

Handle close-range monsters.

Adjust spatial position.

Connect to the next large skill.

Do not use many normal attacks to delay time.

[Giant Skill System]

Star River Series

Hanjin can mobilize the high-altitude star river.

Huge ice-blue star river energy enters the battlefield from the sky dome, forming a massive flow between floating islands and bridges.

Monster hordes are scattered by the star river torrent, and the sea of clouds rolls to both sides after impact.

The battlefield can leave frozen star river traces or ice-blue energy bands.

Thunder Series

Sky thunder clouds respond to Hanjin.

Massive lightning descends on the core war zone.

Lightning can form:

Thunder swords.

Thunder pillars.

Arc networks.

Large sword arrays.

Monster hordes lose balance and are thrown continuously in dense lightning.

Floating island surfaces show charred, electric shock, and crack marks.

Storm Series

Hanjin swings sword causing a large ice-blue storm.

Multiple giant whirlwinds span across floating islands and sea of clouds.

Storm can simultaneously sweep up:

Monsters.

Gravel.

Cloud mist.

Immortal palace debris.

Senior Sister speeds through the inside of the storm continuing pursuit.

Environment shows obvious wind erosion and rotational damage.

Celestial Body Series

Anomalies occur in the high-altitude star river.

Many celestial bodies with ice crystals, starlight, or dark gold energy fall rapidly from the sky.

Different floating islands suffer continuous large impacts.

Producing:

Giant pits.

Cold fog.

Gravel.

Shockwaves.

Large-scale monster tide disintegration.

Moonlight Series

Large-scale moon-white visual phenomena appear on the battlefield.

Can be achieved through:

Moonlight mirrors.

Ice crystal reflection.

Multi-directional refracted sword light.

Forming a large-area slashing network.

Slash lights cut through monster tides from multiple directions simultaneously.

Some moonlight structures remain in the environment after the skill ends.

Sun Series

As dawn approaches, the first sunlight enters the battlefield.

Hanjin can mobilize dark gold solar energy.

Giant golden divine birds, blazing sun sword fire, or large-scale golden celestial phenomena traverse the floating island group.

Ice-blue and dark gold form strong cold-warm overlay.

Many monster hordes disintegrate into stardust under solar energy.

Sword Array Series

Large immortal palace squares or floating island grounds are activated by Hanjin's sword intent.

Many ice-blue giant swords emerge from buildings, ice layers, or ground.

Sword scale is far larger than normal weapons.

The entire area quickly forms a large sword forest or array.

Senior Sister moves at high speed within the sword array.

Monsters are consecutively knocked away, pierced by energy bodies, or thrown into the air from different positions.

Rift Series

Hanjin can briefly tear open battlefield space.

Huge black space rifts form between sky or floating islands.

Rift edges are outlined by ice-blue and dark gold energy.

Many sword lights or space cuts spread outward along rift edges.

Senior Sister can quickly change positions around the rift.

Obvious visual residuals remain after space rifts end.

Forbidden: using ordinary black hole swallowing instead of space rifts.

Aurora Series

Large-area ice-blue, moon-white, and pale gold auroras appear in the high sky.

Auroras descend from the sky dome, covering multiple floating islands.

Aurora curtains have huge depth and spatial scale.

Monsters entering them:

Freeze.

Lose balance.

Disintegrate into energy.

Senior Sister shuttles at high speed between different aurora layers.

This stage gradually brings the entire battlefield to the final climax.

[Final Phase]

Visuals left by previous battles still exist in the scene.

For example:

Ice layers.

Scorch marks.

Wind erosion.

Impact craters.

Mirror fragments.

Sword forests.

Space cracks.

Aurora afterglow.

Monster debris.

In the final phase, these visual elements don't need to all become the same skill directly, but should produce some degree of environmental resonance.

Hanjin becomes the final energy core.

Senior Sister releases a large-scale termination phenomenon covering the core floating island group and sky.

Can be manifested as:

Giant star rings.

Multi-layer sky dome shockwaves.

Ice-blue and dark gold ring-shaped sword light.

Large-range starry sky energy expansion.

Termination skill scale must be obviously higher than previous single-element skills.

Star river, lightning, sun/moon, and aurora visuals can briefly appear in the termination effect, but cannot fully replay previous skills.

Prompts are free to browse and copy. Generation uses credits based on your selected model and settings.

Author
@ArvinView original post
Published
Oct 2, 2026
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